SIS PIK HACKS

Guidebook

Everything you need to know before you hack.

Questions? Email sispik.hacks@gmail.com  ·  Instagram: @sispikhacks

1. Event Schedule

DateStartEndActivityLocation
Aug 8, 20268:008:30Registration and team formationMini Auditorium
Aug 8, 20268:3010:00Opening briefingMini Auditorium
Aug 8, 202610:0012:00Workshop by Generation GirlMini Auditorium
Aug 8, 202612:0013:00Lunch (food is not provided) — participants may leave schoolCanteen
Aug 8, 202613:0016:00Hacking period — participants may leave schoolMini Auditorium
Aug 9, 20260:0019:00Continuation of hacking period · Online submission deadline (19:00)Outside school (school is closed)
Aug 10, 20268:008:30BriefingMini Auditorium
Aug 10, 20268:3012:45Presentations and Q&A (10 minutes each)Mini Auditorium
Aug 10, 202612:4514:15Lunch (food is provided)Canteen
Aug 10, 202614:1515:00Winners announcementMini Auditorium

Note: the event rundown is subject to change if needed.

2. Team Formation & Selection

Teams must consist of:

All participants must register individually through the registration form.

During registration, participants will have the option to indicate the names of individuals they would like to work with during the hackathon.

Participants who do not have preferred teammates may leave this section blank.

While the Event Committee will make every reasonable effort to accommodate teammate preferences, submitting preferred teammate requests does not guarantee placement on the same team.

3. What to Bring

4. Requirements

Devpost

All participants should make an account on Devpost, which is the platform used for submissions. Only one team member should submit, and that submission must list the names of all team members. It is strongly recommended to sign up early to avoid any last-minute technical difficulties.

Devpost link: sispik-hacks-1-0.devpost.com

The Devpost submission is required to include the following:

  1. Project Name and Tagline

    A short, memorable name for your project along with a one-line summary of what it does.

  2. Project Description
    • What problem your solution addresses and who it affects
    • How your solution works and why you approached it this way
    • What makes your solution stand out
    • Challenges faced and what you learned
  3. Built With

    List the languages, frameworks, APIs, tools, platforms, or hardware you used to build your project.

  4. Pitch Deck

    A brief, visual slide presentation that showcases your project – either as a link or an uploaded file.

  5. Source code

    A link to a public repository (e.g., GitHub) or a zipped folder of your code uploaded directly.

  6. Video Demo Link
    • 2 minutes maximum
    • Hosted on YouTube, Vimeo, or a similar platform
    • Walks though what your project does and the user experience
  7. Teammates

    List every member of your team.

Presentation and Q&A

Workshop

5. Theme

Theme: Solutions to local environmental problems

Teams are expected to design and build a solution that addresses a real-world environmental problem affecting a local community. Use the guiding questions below to help shape your idea.

Guiding questions:

These guiding questions are meant to inspire your thinking. Teams are not required to answer all of them directly in their submission.

6. Development Tracks

Code

Participants may use any programming language, framework, or development platform to build their solution. Examples include:

JavaJavaScriptPythonSwift C / C++PHPKotlinGoRust

No-Code

Participants may develop their solution using no-code or low-code platforms without extensive programming. Examples include:

FigmaBubbleGlide

7. Judging Criteria

Exceptional (9–10) Proficient (7–8) Average (5–6) Underachieving (3–4) Rudimentary (0–2)
Creativity The project answers a problem in a new or unexpected way. It is original and not taken from already existing code or ideas

OR/AND

The fresh use/conceptualization of a certain tool or gives a new user experience
The project has some special features and puts a twist in already existing ideas and/or concepts, tools The project does have little (1–2) special features but mainly uses concepts which are not new The project is basic, there are little to no new ideas explored, little special features The project, code or idea was directly copied from existing ideas without new interpretation or special features, too much use of AI
Relevance & Problem solving The project effectively answers a problem, it creates an impact

It is able to serve (benefit) the targeted audience/industry/users

The solution is realistic in terms of timeline and resources
The project answers a problem effectively

Has the ability to benefit the target audience

There is a few gaps in terms of a realistic timeline but otherwise reasonable
The project answers a problem

Has some ability to benefit the target audience

Timeline and use of resources are not very realistic
The project barely answers a problem

Does not directly benefit the targeted audience

Timeline and use of resources are not very realistic
The project does not answer a problem

It does not benefit the targeted audience at all

Timeline and use of resources are not realistic
Technical Execution The code or mechanism (if physical product) is able to conduct its intended purpose smoothly every time, good and easy user experience The code or mechanism (if physical product) is able to conduct its intended purpose smoothly most of the time. Positive user experience The code or mechanism (if physical product) is able to conduct its intended purpose smoothly sometimes. Minimal errors in user experience The code or mechanism (if physical product) is not able to run smoothly, user experience is not satisfying The code or mechanism (if physical product) is unable to conduct its intended purpose smoothly at all, unsatisfying user experience
Presentation (Pitch) The presenters were all knowledgeable about their own product, showing enthusiasm

The presentation is coherent, convincing, creative, easy to understand

The presenters are able to answer any/all questions provided by the judges
The presenters were all knowledgeable about their own product

The presentation is coherent, convincing, easy to understand

The presenters are able to answer most of the questions provided by the judges
Some of the presenters were more knowledgeable of the product compared to others in the same team

The presentation is convincing, easy to understand

The presenters are able to answer some of the questions provided by the judges
Some of the presenters were more knowledgeable of the product compared to others in the same team

The presentation is easy to understand

The presenters are able to answer little of the questions provided by the judges
Presenters seemed underprepared, not knowing how to describe or pitch the product

The presentation was not easy to understand, not creative, coherent or believable

The presenters are unable to answer any of the questions provided by the judges
Transparency If there is the use of AI at all, it is explained fully in the presentation.

There should be no copying of designs from other existing code or physical product, has originality

No plagiarism
If there is the use of AI at all, it is explained fully in the presentation.

There is minimal references to designs from other existing code or physical product, has originality

No plagiarism
Use of AI or inspiration from existing products is not fully explained in the presentation Use of AI or the basis of inspiration is barely explained in the presentation Use of AI is not disclosed in the presentation or fully copied from an existing software.

In terms of hardware, product, the design and function is copied from an existing object

There is plagiarism

8. Food & Drink